Sleuth IT

“GAMES THAT MAKE YOU THINK!”

  • Engagement with Sleuth IT resulted in at least a 30% increase in reading ability. This was particularly noticeable in boys.

    Scarlett Whistlecroft

  • Sleuth IT was an immediate and stunning success. The children were amazingly quick to respond to the lessons and wonderfully keen to work together

    Andrew Lynch

  • .. the students were motivated both individually and in groups, I experienced groups of (previously) unmotivated boys ecstatic that they had cracked the code for example, after reading a short text..

    Mark Cosgrove

  • Sleuth IT was a huge success, not least that it is a unique approach to teaching English

    Emma Danielson

Try Sleuth IT for 30 days free

Sleuth IT cases are being used in schools all over the world to engage and excite students with literacy work. Sleuth IT cases utilise gamification techniques, interactive 360 panoramic scenes, challenging widgets, cool videos and much more to create dynamic ‘whodunnit’ environments for students of all ages.

Reading, Creative writing, Critical thinking skills, Collaboration and Communication are all improved through using Sleuth IT in the classroom.

Gamification has been proven to engage and excite children, and get them involved in learning. Sleuth IT games use a range of multimedia in a bespoke application to create an intriguing ‘whodunnit’ adventure game to be solved.

The range of content in each Sleuth IT game is designed to develop reading ability, comprehension, problem solving skills, critical thinking, collaboration, all within a project based framework aligned to curriculum outcomes. The wide range of resources and lesson ideas provided with the games are designed to encourage creativity across the curriculum.

Each Sleuth IT game can span up to 10 weeks (a whole term) from one to three hours per week depending on how teachers choose to structure the curriculum with our resources. All games are supplied with extensive resources, teacher guide (including all the answers of course) and templates for creative writing projects.